AQUA-MARINE
A downloadable game for Windows
OBJECTIVE:
Hit the back of each target by reflecting the bullet off a surface (such as a nearby wall or roof.) Once you hit all of the targets, make your way to the goal in the quickest time possible!
CREDITS:
Rossal: Level Design, UI, Programming
Finnabon: Models, Materials
Sabrina Ross: Programming, Integration
CONTROLS:
WASD - Movement
Q - Dash
Shift - Run
Left Click - Shoot
Ctrl - Crouch
P - Menu
MOVEMENT OPTIONS:
- You can shoot the ground below you to perform a rocket jump
- If you jump right after crouching you can jump higher
- If you crouch jump in succession your base stats can increase for a limited time
RECOMMENDATIONS:
- The 'Rossal' graphics mode will most likely make the game run very poorly, especially in fullscreen mode. Consider checking the settings before you begin to make sure it isn't selected.
UPDATES:
Version 1.1 (Oct 26th, 2024):
- Added volumetric clouds to all the levels
- Fixed issue where targets can be shot at directly
- Added a player shadow to make jumps easier
- Made the pause button 'E' and 'Esc' instead of 'P'
- Added sounds for UI controls
- Added sound to indicate when a target has been hit
- Added jumping/wall-jumping sound
- Improved UI visuals and consistency across all menus (Main menu, settings, pause, and the end screen)
- Added labels for UI sections (Title, pause, and settings screens)
- Fixed issue in the settings screen where increasing and decreasing graphics quality was reversed
- Fixed bug when returning from settings to the main menu
- Fixed bug when returning from settings to the end screen
- Added a background to the main menu level
- Added a background to the end card level
- Added barriers at the end of level 1
- Moved placement of target 3 slightly in level 2
- Changed the level design for target 2 in level 3
- Added a larger wall in the middle of level 5 to make a really difficult jump easier
- Increased size of the crosshair to 3x the original size
- Aligned the crosshair correctly
- Centered timer vertically
- Have text show up indicating that you haven't picked up the gun yet
- Reduced mouse sensitivity by 50%
- Fixed bug where returning to the main menu doesn't bring you to the right scene
- Fixed the main menu camera not having the right ratio
- Reduced volume of bullet sound by 40%
- Fixed bug where the character could be controlled during the death fade screen
- Changed logo/banner
- Improved description
Patch done by Rossal
Developed in three days for the UVIC Reading Break Game Jam
Theme: Reflection
Updated | 25 days ago |
Status | Released |
Platforms | Windows |
Authors | Sabrina_Ross, Finnabon, Rossal |
Genre | Platformer |
Tags | 3D, FPS, fps-platformer, Singleplayer |
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